/* EasyWay Game Engine
 * Copyright (C) 2006 Daniele Paggi.
 *  
 * Written by: 2006 Daniele Paggi<dshnt@hotmail.com>
 *   
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public License
 * as published by the Free Software Foundation; either version 2 of
 * the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Library General Public License for more details.
 * 
 * You should have received a copy of the GNU Library General Public
 * License along with this program; if not, write to the Free Software
 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
 */
package org.easyway.objects;

/**
 *
 * @author Daniele Paggi
 */
public abstract class StateObject<OBJ> {
    
    /**
     * the referencied object
     */
    protected OBJ object;
    
    /**
     * change the referencied object
     * @param object the object to point to
     */
    public void setObject(OBJ object) {
        this.object = object;
        init();
    }
        
    /**
     * initialize the state
     */
    public abstract void init();
    
    /**
     * the loop state code
     */
    public abstract void loop();
    

}
